57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* This file is part of openauto project.
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* Copyright (C) 2018 f1x.studio (Michal Szwaj)
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*
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* openauto is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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* openauto is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with openauto. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <memory>
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#include <f1x/aasdk/IO/Promise.hpp>
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#include <f1x/aasdk/Common/Data.hpp>
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namespace f1x
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{
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namespace openauto
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{
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namespace autoapp
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{
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namespace projection
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{
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class IAudioInput
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{
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public:
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typedef aasdk::io::Promise<void, void> StartPromise;
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typedef aasdk::io::Promise<aasdk::common::Data, void> ReadPromise;
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typedef std::shared_ptr<IAudioInput> Pointer;
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virtual ~IAudioInput() = default;
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virtual bool open() = 0;
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virtual bool isActive() const = 0;
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virtual void read(ReadPromise::Pointer promise) = 0;
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virtual void start(StartPromise::Pointer promise) = 0;
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virtual void stop() = 0;
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virtual uint32_t getSampleSize() const = 0;
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virtual uint32_t getChannelCount() const = 0;
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virtual uint32_t getSampleRate() const = 0;
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};
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}
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}
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}
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}
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