2018-02-11 20:39:49 +01:00

57 lines
1.5 KiB
C++

/*
* This file is part of openauto project.
* Copyright (C) 2018 f1x.studio (Michal Szwaj)
*
* openauto is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
* openauto is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with openauto. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <f1x/aasdk/IO/Promise.hpp>
#include <f1x/aasdk/Common/Data.hpp>
namespace f1x
{
namespace openauto
{
namespace autoapp
{
namespace projection
{
class IAudioInput
{
public:
typedef aasdk::io::Promise<void, void> StartPromise;
typedef aasdk::io::Promise<aasdk::common::Data, void> ReadPromise;
typedef std::shared_ptr<IAudioInput> Pointer;
virtual ~IAudioInput() = default;
virtual bool open() = 0;
virtual bool isActive() const = 0;
virtual void read(ReadPromise::Pointer promise) = 0;
virtual void start(StartPromise::Pointer promise) = 0;
virtual void stop() = 0;
virtual uint32_t getSampleSize() const = 0;
virtual uint32_t getChannelCount() const = 0;
virtual uint32_t getSampleRate() const = 0;
};
}
}
}
}