/* * This file is part of openauto project. * Copyright (C) 2018 f1x.studio (Michal Szwaj) * * openauto is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * openauto is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with openauto. If not, see . */ #pragma once #include #include #include namespace f1x { namespace openauto { namespace autoapp { namespace projection { class IAudioInput { public: typedef aasdk::io::Promise StartPromise; typedef aasdk::io::Promise ReadPromise; typedef std::shared_ptr Pointer; virtual ~IAudioInput() = default; virtual bool open() = 0; virtual bool isActive() const = 0; virtual void read(ReadPromise::Pointer promise) = 0; virtual void start(StartPromise::Pointer promise) = 0; virtual void stop() = 0; virtual uint32_t getSampleSize() const = 0; virtual uint32_t getChannelCount() const = 0; virtual uint32_t getSampleRate() const = 0; }; } } } }