openauto/autoapp/UI/MainWindow.cpp
2025-04-24 17:48:20 +03:00

99 lines
3.8 KiB
C++

/*
* This file is part of openauto project.
* Copyright (C) 2018 f1x.studio (Michal Szwaj)
*
* openauto is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
* openauto is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with openauto. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QApplication>
#include <QtWebSockets/QWebSocket>
#include <QDebug>
#include "autoapp/UI/MainWindow.hpp"
#include "ui_mainwindow.h"
namespace autoapp
{
namespace ui
{
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui_(new Ui::MainWindow), webSocket(new QWebSocket),
reconnectTimer(new QTimer(this)),
metadataTimer(new QTimer(this)),
shuttingDown(false)
{
ui_->setupUi(this);
connect(ui_->pushButtonSettings, &QPushButton::clicked, this, &MainWindow::openSettings);
connect(ui_->pushButtonExit, &QPushButton::clicked, this, &MainWindow::exit);
connect(ui_->pushButtonToggleCursor, &QPushButton::clicked, this, &MainWindow::toggleCursor);
connect(ui_->pushButtonWirelessConnection, &QPushButton::clicked, this, &MainWindow::openConnectDialog);
// BT NOW PLAYING UPDATE
connect(metadataTimer, &QTimer::timeout, this, &MainWindow::updateNowPlaying);
metadataTimer->start(1000); // refresh every 5 seconds
// RADIO WEBSOCKET STUFF
reconnectTimer->setSingleShot(true);
reconnectTimer->setInterval(3000);
connect(reconnectTimer, &QTimer::timeout, this, &MainWindow::connectWebSocket);
connect(webSocket, &QWebSocket::connected, this, [this]()
{
qDebug() << "WebSocket connected";
webSocket->sendTextMessage(QStringLiteral("Hello from MainWindow WebSocket!")); });
connect(webSocket, &QWebSocket::textMessageReceived, this, [this](const QString &message)
{
qDebug() << "Message received:" << message;
handleIncomingMessage(message); });
connect(webSocket, &QWebSocket::disconnected, this, [this]()
{
qDebug() << "WebSocket disconnected";
if (!shuttingDown) {
qDebug() << "Attempting to reconnect in 3 seconds...";
reconnectTimer->start();
} });
connect(webSocket, QOverload<QAbstractSocket::SocketError>::of(&QWebSocket::error),
this, [this](QAbstractSocket::SocketError)
{ qDebug() << "WebSocket error:" << webSocket->errorString(); });
connectWebSocket();
}
MainWindow::~MainWindow()
{
shuttingDown = true;
webSocket->abort();
webSocket->deleteLater();
delete ui_;
}
}
}
void autoapp::ui::MainWindow::connectWebSocket()
{
QUrl url(QStringLiteral("ws://127.0.0.1:5000")); // Change to your real server
qDebug() << "Connecting to WebSocket:" << url;
webSocket->open(url);
}
void autoapp::ui::MainWindow::handleIncomingMessage(const QString &message)
{
// Your custom message processing logic here
qDebug() << "[Handler] Processing message:" << message;
}